Thursday, August 12, 2010

Politics in Storytelling (Or: How to Keep Author-Bias from Steamrolling Your Plot and Characters)

Whenever you create a society for a piece of fiction prose, you inevitably have to deal with politics. Every society has them, and the societies that don't are either non-functional, or just plain unbelievable. Some societies have extremely complex political systems, with hierarchies and class distinctions, power struggles between separate factions. Others have really simple ones: a basic monarchy (with no one vying for the throne or control of the dude/dudette with the crown) or an idealized democracy, in which everyone manages to get along.

However, when you work within the constructs of a previously established society (say, for example, present-day America) you walk a fine line between portraying those politics and using your story as a place to vent your frustration with them.

I hold very few nice feelings towards the religious fundamentalist movement here in America. I could say here all the things I think about them, but I won't bore you or waste my words.
However, the fundies are playing a minor but important role in my story, and every time they enter the pages, it takes everything I have not to describe them as I, the author, feel about them. Particularly not when I'm talking about things from their points of view. It wouldn't make much sense for them to be hating on themselves and their movement, after all (but wouldn't it be nice if they woke up and actually DID see their habits as I do? A girl can dream).

ANYWAY.

The plus side about developing and expanding upon politics in your society (pre-established or newly invented) is that it adds depth to a plot. Motives can be questioned, actions can be looked at from several angles--who benefits from it? Who loses? Why did x betray y? Who benefits from that? Does x? Does someone else we can't see yet? Who knows? Working on solid politics is also a good exercise for developing plots with fewer holes. I once wrote what I thought was a great story, about a pair of friends who discover they are actually sisters and child-rulers of another planet, which has been ruled by evil forces since they were expelled from it. I liked my ending--the girls vanquishing the bad guys and peacefully reclaiming the throne--until I realized that 1. I had said earlier in the kingdom charter that the king had decreed the girls could not inherit and 2. There were plenty of angry stewards/nobles who wanted the crown, and it would be unlikely that two kids who had very little grasp of governance, no established army or established council, and really no memories of their time as rulers, could wrestle the crown away from them. After that, I got much better at developing plot politics :P

The drawback to politics in stories is the same as politics in real life--they can consume you. Get stuck on an idea and it becomes very hard to untangle the thoughts of your characters from your own opinions. Or, your characters end up your mouthpieces, vocalizing all your grievances with policies or groups. You end up losing sight of the original plot and instead spend chapters giving your own personal manifesto.

Problematic? Slightly.

It is taking lots of attention and care not to spin off into rant-land or "LOOK-AT-MY-UTOPIC- SOCIETY-EVERYONE-EMULATE-ME!"-world. But the good news is that a flawed political/social world makes for a lot of fun plot twists and development. Hooray for that.

How do you balance real-world politics with those of your fictive societies, readers?

~Katherine

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